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Trung Hoàng
Trung Hoàng
3D Concept Designer & Technical artist
Boston, United States

About

Trung Hoang is a Boston-based technical artist and 3D artist, brings 14+ years of experience to the intersection of art and technology, with a background in industrial design. He is enthusiastic about transforming concepts into real-time, immersive experiences using Unreal Engine 5. He has experience with the full production pipeline, which includes everything from 3D concept and 3D production (modelling, rigging, and animation) to assembling inside Unreal Engine, all achieved through an optimised and procedural workflow that addresses artistic needs, flexible version control, performance, and technical limitations in video game production.

Skills

Concept Art3D Modeling3D VisualizationPresentationautonomynon destructive workflow

Software proficiency

Blender
Blender
3DCoat
3DCoat
Unreal Engine
Unreal Engine
Octane Render
Octane Render
Gaea
Gaea
Megascans
Megascans
Figma
Figma
Photoshop
Photoshop
Premiere
Premiere
After Effects
After Effects
Asana
Asana
Clickup
Clickup

Productions

    • Video Game
      OCEAN LIFE A Museum 3D Mapping Project
    • Year
      2025
    • Role
      3D Designer Lead and Technical Artist
    • Company
      Universe Labs
    • Video Game
      3D interactive Campus - Path finding
    • Year
      2025
    • Role
      3D Designer Lead and Technical Artist
    • Company
      Universe Labs
    • Commercial / Advertisement
      Virtual Office Spaces-AI-driven interaction
    • Year
      2024
    • Role
      3D Designer Lead and Technical Artist
    • Company
      Tesse Holding
    • Video Game
      Life On Mar
    • Year
      2024
    • Role
      3D Designer Lead and Technical Artist
    • Company
      Tesse Holding
    • Commercial / Advertisement
      Season Greeting
    • Year
      2022
    • Role
      3D Designer Lead and Technical Artist
    • Company
      Vight-Bespoke Lighting
    • Music Video
      DAS FLUFF: Wake Up
    • Year
      2021
    • Role
      Concept Art & 3D Production
    • Company
      DAS FLUFF music band
    • Commercial / Advertisement
      Holding Common Ground: Pathways to Cultural Exchange in Vietnam
    • Year
      2021
    • Role
      Concept art - Visual development
    • Company
      themovementkitchen
    • Commercial / Advertisement
      Season Greeting
    • Year
      2021
    • Role
      3D Designer Lead and Technical Artist
    • Company
      Vight-Bespoke Lighting
    • Commercial / Advertisement
      Season Greeting
    • Year
      2021
    • Role
      3D Designer Lead and Technical Artist
    • Company
      Vight-Bespoke Lighting
    • Commercial / Advertisement
      Season Greeting
    • Year
      2020
    • Role
      3D Designer Lead and Technical Artist
    • Company
      Vight-Bespoke Lighting
    • Commercial / Advertisement
      Season Greeting
    • Year
      2020
    • Role
      3D Designer Lead and Technical Artist
    • Company
      Vight-Bespoke Lighting
    • Commercial / Advertisement
      Molar Collection - 3D Motion Graphic
    • Year
      2020
    • Role
      3D Designer Lead and Technical Artist
    • Company
      Vight-Bespoke Lighting
    • Commercial / Advertisement
      Molar Collection - 3D Motion Graphic
    • Year
      2020
    • Role
      3D Designer Lead and Technical Artist
    • Company
      Vight-Bespoke Lighting
    • Commercial / Advertisement
      Season Greeting
    • Year
      2019
    • Role
      3D Designer Lead and Technical Artist
    • Company
      Vight-Bespoke Lighting
    • Music Video
      Standpoint Theories – Vietnam Edition
    • Year
      2015
    • Role
      Illustrator - Visual development
    • Company
      Standpoint Theories

Experience

  • 3D Designer Lead and Technical Artist - Remote at Universe Labs
    Ho Chi Minh, VN
    March 2024 - December 2025

    • Led concept development and 3D environment creation at Universe Labs, ensuring high-quality visual output.

    • Optimised assets and levels in Unreal Engine for real-time production, focusing on performance and FPS targets.

    • Established efficient workflows for smooth collaboration between art and development teams, enhancing visual consistency.

  • 3D Designer - Technical Artist - Remote at Tesse Holding
    Ho Chi Minh, VN
    February 2022 - February 2024

    At Tesse Holding, I worked as a 3D designer and technical artist on Life On Mars, which is backed by investors including Polkastarter and Morningstar Ventures, with a primary focus on environment art and visual direction. I was responsible for shaping the overall look and feel of both interior and exterior environments, translating concept ideas into cohesive, production-ready scenes within Unreal Engine.



    In addition to 3D design, I contributed to technical art implementation by developing optimised materials, modular asset setups, and real-time lighting solutions. I collaborated closely with game designers and developers, maintained visual consistency, and met real-time performance requirements.

  • Senior 3D Designer - Product visualization - Hybrid at Vight - Bespoke Lighting
    Ho Chi Minh, VN
    January 2015 - January 2022

    At Vight Bespoke Lighting, I worked as a senior 3D designer, specialising in high-end product visualisations and sculptural lighting designs. My role covered the entire production pipeline, from CAD-based 3D modelling and design refinement to photorealistic rendering. I was responsible for transforming complex design concepts into accurate, production-ready 3D assets while maintaining a high level of visual quality.

    In addition, I developed procedural materials systems that enabled real-time customisation, ensuring those assets were compatible with modern GPU-based rendering pipelines. I enhanced product visual quality using Blender and Unreal Engine, creating immersive visual experiences for both presentation and marketing purposes. I also produced motion graphics content for seasonal and holiday campaigns, supporting product promotion and brand communication.

  • Illustrator /Visual development - Freelance at Standpoint Theories - Legends of Viet Nam
    Ho Chi Minh, VN
    July 2014 - July 2015

    Standpoint Theories – Vietnam Edition is a collaboration between 13 artists to produce an audio-visual narrative of 6 legendary Vietnamese myths using live music, dance, visual art, 3D mapping and animation. Featuring vocalist Lê Cát Trọng Lý.

    The project presented as an evening-length interactive dance performance inspired by six well-known Vietnamese Myths:

    – The legendary story of Âu Cơ, an immortal mountain fairy who married Lạc Long Quân

    – The God of Tản Viên Mountain known as, Sơn Tinh

    – Chử Đồng Tử – a marsh boy

    – Princess Liễu Hạnh, a heavenly spirit and Mother Goddess

    – Bà Chúa Xứ known as Lady of the Realm

    Director/Performer: Emily Navarra

    Vocalist: Le Cat Trong Ly

    Electronic Duo: Space//Panther

    Musicians: Eric Meftah and Gareth Katz

    Illustrator: Hoang Trung

    Scenographer/Animator: Julien Noyer

    Visual Artist: Daniel Day Long

    Lighting Designer: Julian Hodgson

    Lighting Technician: Miki Morana

    Sound Engineer: Leo Ngo

    Sponsored by the Consulate General of the United States at Ho Chi Minh City and Austin Home Interiors.

    https://www.youtube.com/watch?v=zh484RdQ4Cc

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