A promotional video for Life on Mars showcases original character designs within a minimalist, near-future sci-fi world. The piece focuses on form, material language, and atmosphere, presenting the character as part of an immersive real-time vision.
3D sketches
3D Suit concept - Blender
Lookdev inside Unreal engine 5 -
In-Game-Universe Labs was released, a quick recap video of the desktop version.
LifeOnMars VR Movement – No gear required, real-time Mars experience in VR. Using movement detection to simulate actual moving in virtual world.
Applicable to simulation, virtual experiences, and VR gaming in our case (for LifeOnMars)
Life on Mars is an experimental sci-fi game project exploring a minimalist, near-future aesthetic. I create 3D concepts in Blender and collaborate closely with the 3D modeller team to shape the visual language. As the technical artist, I develop look-dev and procedural material systems, implementing them in Unreal Engine with MetaHuman integration and real-time performance. ( 2022).